🔗 Share this article Inside the Fallout Universe, Gaming’s Most Astonishing Small Screen Triumph The Fallout TV series is back to its platform, and it's fair to say that fans were agreeably astonished by the quality of its debut season. By depicting the atomic-age, nuclear-ravaged United States through the eyes of three distinct characters, it succeeded in capturing various facets of the gamer's journey. We followed vault-dweller Lucy, trying to uphold her morals and learning that the wasteland made that very difficult; Brotherhood initiate Max, the Brotherhood of Steel rookie, who begins to question his cult's leadership and unleashes plenty of trouble in robotic power armour; and the Ghoul, a breakout character who has completely shed any sense of morality out in the irradiated wastes. Building Anticipation for a New Chapter The debut season's conclusion disclosed crucial details about who helped cause the nuclear war that trapped a society in bomb-proof bunkers for centuries. It also posed numerous mysteries unanswered for the upcoming chapter – and, now, anticipations are considerably elevated. “We’ll take ‘not terrible’ – we should print that on merchandise,” quips the show's co-creator. “Heading into the first season, people were like, ‘Just don't mess it up’,” adds the game director. “We are thrilled with the reception to the show, so now people are bringing more excitement and different expectations.” The Mojave Beckons for the Next Installment The new season is taking place in the neon-lit city, the setting of the 2010’s game Fallout: New Vegas, which is frequently celebrated for having the best writing and cast in the series, despite the fact that it was technically flawed at launch. “It’s more of a sun-baked feel, a Southwestern essence, that’s so key to that game,” notes Nolan. “That dusty, blasted-out iconic highway vibe of the game is so much fun to translate into the show.” In the series narrative, a considerable period has elapsed since the story of the New Vegas game by the time the characters make their way there. However, the creators hint that it will honor the gamer's experience. Crafting a Tangible World The Fallout TV series is notable for its physical authenticity – its production team prioritized authentic items and environments were fabricated, mirroring the makeshift nature of the towns in the games. “As a sci-fi fan, so many series I watch, I’m aware that they’re all filmed against a green screen,” says co-creator Geneva Robertson-Dworet. “The key objective of an adaptation, especially of a video game, is to appear as if it’s authentic.” Actually, almost every element you see on-screen is physical, even the legendarily scary radioactive creatures known as the apex predators. In the show, they are created using puppets, and were reportedly pretty frightening up close. Made by Fans, for Fans The Fallout series succeeds because it is made by skilled directors who are also longtime fans, alongside the visionaries behind the franchise. This shared passion for the lore is clear in the finished show. The second season is launching on a weekly basis rather than as a all-at-once release, marking a change from the initial release. This approach will allow for a different weekly discussion, something the showrunners themselves are excited to engage with. “It has more depth, it’s bigger, it’s funnier, it has a lot of twists,” teases Howard. “I can't wait to seeing what people think.”